2009-06-22 quore-0.3.0
- limited r_levels processing to hardware renderer
- only process textures that require it
- added sky textures within r_levels processing
- added r_levelslowmemory and r_levelsmax cvars
- fixed r_levels update when disabling effect
- fixed opengl state within r_renderblur
- fixed framerate compensation on blur effect
- removed gl_hwblend code
- cleaned up color shift code
- made damage blending last longer following the skill value
- made monsters act faster following the skill value
- show health board instead of score board when player dies
- added gl_bloomdiamond cvar for selecting the bluring method
- added gl_bloomcolor cvar
- added ambienceauto cvar
- added and updated ambiences
- added ambiencelist command
- added health impact on idle behaviour
- added zfighting fix from ezquake
- added ambient light to the vertex lighting
- gamma and contrast ranges less restrictive
- added dynamic contrast effect, cvars and menu
- partially fixed surface flags for brush models when underwater
- made hud elements scalable and transparent
- changed scr_menuscale and crosshairsize cvars for scr_hudsize
- added hud menu
- log centerprint messages in console
- prevented console from using external charset
- prevented console from displaying content when menu is active
- fixed the way conwidth and conheight arguments are used
- cleaned up console switch code
- draw full screen console or loading plaque before loading map
- rewrote main option menu
- disabled scrap allocation
- partially fixed screen clearing in X11
- removed weapon from texture filtering
- changed weapon movement formulas
- added zoom effect
- added keycodes for controlling audio volume from a multimedia keyboard
- fixed mouse pointer position when only -nomdga option is given
- reduced engine's limits thanks to fitzquake
- use 64MB hunk memory and fullscreen by default
- use dynamic memory for decals
- made some particles optional within QMB
- added mode command and menu option
- start with the main menu in quore mode
2009-02-22 quore-0.2.9
- prevented screensaver from reseting gamma during game
- changed model hints, added new ones and new texture flags
- added some cvars to control more accurately how r_levels apply
- fixed the way r_levels is called to remove useless processing
- removed processing of fullbright textures within r_levels
- prevented console from showing up when map start && scr_conswitch
- various bug fixes and clean up
2009-02-16 quore-0.2.8
- ensure console size is minimum 50 char wide when scr_conswitch is on
- grab keyboard while in windowed_mouse mode with X11
- fixed fullscreen console bug when scr_conswitch was enabled with X11
- added -current to the X11 command line options
- added cvar gl_smokedensity
- gl_smokeradius impacts lavasmoke as well
- added smoke effect submenu
- skill value increases health impact on player speed
- removed some resolution limitations
- keep aspect of the menu constant over different screen ratios
- compensate gun position over different screen ratios
- added slider to select menu size
- added resetcvars and resetbinds commands
- various bug fixes, improvements and clean up
2009-02-10 quore-0.2.7
- added health impact on player speed
- added cvar sv_healthimpact
- added configure script to ease install
- changed demo default location
- added experimental mp3 support from Robert Heffernan
2009-02-06 quore-0.2.6
- replaced enginebinds cvar by -legacy command line parameter
- choice between engine's default settings and call to the quake.rc file
- tristate sbar position
- increased number of files limit in pak files
- load external files dynamically
- many atomics and not atomics changes
- new predefined styles for HD textures selectable with ambiencehd cvar
- added -quore command line to enable HD engine
2009-02-04 quore-0.2.5
- added blend equation extension
- fixed pointer bug from the previous release within q3 vertex lighting
- splitted CL_RelinkEntities into several functions
2009-02-01 quore-0.2.4
- removed quake.rc call
- added cvar enginebinds to set engine's default bindings
- scr_scalemenu now really scales up to full screen size
- scr_conswitch applies only if width > 640
- fixed a bloom rendering issue when DrawViewModel was turned off
- added ambiencenext and ambienceprev commands
- reduced processing of levels to a 0-127 range
2009-01-28 quore-0.2.3
- renamed cl_movespeedkey to cl_movespeedscale
- renamed cl_anglespeedkey to cl_anglespeedscale
- applied cl_movespeedscale to switch between walking and running speed
- removed some image size limitations
- fixed a console bug linked with scr_conswitch modification
- fixed a rendering conflict between fog and other effects
- reduced EF_DIMLIGHT light radius
- added cvars gl_dlightintensity and gl_dlightradius
- added cvars r_dynamicintensity and r_dynamicradius
- joined EF_BRIGHTLIGHT and EF_MUZZLEFLASH dynamic lighting effect
- added EF_BRIGHTFIELD case to the dynamic lighting list
- developer value must be increased for more verbose output
- added command menu_singlemaps
- set sv_aim to 1 by default
- fixed cvar aggregate preventing from changing individual cvars
- added modified greyscale effect from qrack
- added r_levels* cvars
- added cvar flag CVAR_AFTER_CHANGE
- apply r_levels* modifications dynamically
- removed some warnings
- video menu totally rewritten
- predefined styles moved to a separete file, cvars renamed
- cleaned up several cvars, r_wateralpha moved to r_alphawater
2009-01-10 quore-0.2.2
- added cvar v_style
- replaced predefined styles behaviour in the video menu
- added new prefined styles
- made DGA extension optional
- reduced speed when both moving and strafing in air or liquid
- reduced speed in liquids
- changed command history location
- replaced texture quality option by anisotropic filter
- added modified blur effect from ezquake
- added cvars gl_blur_alpha, gl_blur_health, gl_blur_scale
- compensate framerate variation on motion blur rendering
- enforce framerate limit
- screenshots now in HOME gamedir
- added cvar scr_conswitch to choose console position
- added several cvars to the r_quality aggregate
- filter dead bodies only if cl_deadbodyfilter > 0
- fixed gun position and removed gunposition cvar
- running speed is walking speed x 2
2008-12-29 quore-0.2.1
- added CVAR_AGGREGATE flag
- added cvar r_quality
- added rendering quality option in the video menu
2008-12-20 quore-0.2
- added linear texture filter
- added fog menu
- changed gun behaviour while idle
- added ${HOME} in the gamedir searchpath
- removed check on empty param when doing map completion
- added anisotropic filter from qrack
- removed demo and map menus from the main menu
- gamma and contrast ranges less restrictive
- added cvar v_gunposition
- added bloom effect from ezquake
- added smoke effect from qrack
- removed signedness warnings
- keep constant light in liquids
2008-12-12 quore-0.1
- removed some warnings
- added quoth mod support
- dropped w32 support
- changed water fog for global fog
- changed code style
2008-12-11 quore-0.0
- project renaming
- new build structure
- changed OSS for ALSA
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